neko_sakana: Lyle (Default)
neko_sakana ([personal profile] neko_sakana) wrote2011-01-24 05:17 pm
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REASONS WHY FFXIII ANNOYS ME BEYOND ALL REASON

Gah. Can't believe I haven't done this yet.
Okay. I pre-ordered FFXIII, and collected it and started playing the day after it came out. At first, it was pretty beautiful, and wonderful. Then I realised, holy fucking fuck, I just follow this path. Keep following the path. Grind a little. Follow this ONE. SET. PATH. a little more.
In FFIX (one of my favourite games ever, which I can walk someone through with advice and tricks for every single point of the game purely from memory), I explored. Even though you were limited to small parts of a single continent throughout disc 1. Disc 2 gave you a second continent, and even though you couldn't access the first continent again until disc 3, it was WONDERFUL. There were so many places to explore! So many side-quests to do! So many things that could help you build up your levels/equipment if there was one particular boss you couldn't get past!
FFXIII has none of this. You can grind, sure, but grinding is both limited and slow. The sheer amount of CP needed later in the game? eurgh. So bad. You don't even get good items from grinding, except for the platinum ingot. However, this 150,000-gil item only drops 5% of the time. From the adamantoise and adamantortoise. Not impressed.

Ultimate weapons.
FFIX's ultimate weapons were obtained at varying points throughout the game. For instance, you can get Quina's ultimate weapon, the Gastro Fork, on disc 1. It takes quite a bit of time, but it's definitely possible. I've done it. Quale is a bitch before level 30 or so, but definitely manageable after killing some grand dragons.
FFXIII's ultimate weapons ("ultimate weapons" for this game is urgh, since the best ones have annoying things like "Stagger Lock", or "Leadenstrike", or "Silk Tiger") are RIDICULOUSLY DIFFICULT to obtain. The trapezohedrons required for EVERY SINGLE ULTIMATE WEAPON are a 1% drop from the Adamantoise and Adamantortoise, which are ridiculously difficult to kill. Vanille + Death seems the most viable method, and that still takes an age, for ridiculously low drops.
Or maybe you could buy the trapezohedrons from the shops. FOR TWO MILLION GIL. GIL THAT IS STUPIDLY HARD TO OBTAIN ALSO.
This doesn't even take into account how difficult leveling up the weapons is. For instance, Vanille's Mistilteinn requires 1,607,400 and one of the STUPIDLY -DIFFICULT-TO-OBTAIN TRAPEZOHEDRONS just to get it to ultimate-weapon state. Then to get to Lv.100 with that weapon, you need 1,351,960 gil. That's a total of 2,959,360 gil. For ONE "ultimate weapon".

Now to other equipment. Which you also have to upgrade, just like the weapons. Hm.

The redeeming feature of the accessories? You can get these awesome chain/synthesis-ability things. There's one, for example, that stops all physical damage. And another that stops all magical damage. Brilliant against the Raktavija, which is annoying to kill (especially when there's two of them! Egads!) but only uses magic. The problem with this? You need 4 of the ultimate +str/+mag item, depending on which you want immunity against. Which requires not just leveling up of the accessories, but a dark matter for each item. Dark matter = 840,000 of that difficult-to-obtain gil. No other way to get dark matters. At all. In the entire game. Urgh.


Back onto the linear storyline for a bit, we got to Gran Pulse and I was SO HAPPY. SO HAPPY. MAYBE, FINALLY, THERE'D BE A TOWN. WITH PEOPLE. PEOPLE! NOT ENEMIES! YESSS!
and then disappointment. Even Oerba, which was my last hope... had nothing. No people. God-fucking-dammit.

UNIMPRESSED.
and likely to add to this later. Too busy watching SNL at the sister's house. Will be back!

[identity profile] manic_intent.livejournal.com 2011-01-23 12:54 am (UTC)(link)
Hmm I don't remember my dreamwidth account ftl. ^^

I haven't tried FF9, because parental restrictions meant that I had no consoles between one of the very first (sega 16bit) and then the ps2 which I bought myself when I went overseas to study... but my friends who did play it loved it.

I found the weapon construction (or synthesis) system in FF13 very complicated, but that being said, getting ultimate weapons in FF12 was pretty sadistic as well (compared to say FFX), as it depended on rare drops, characteristic of a Matsuno game (designer sadism, that is). It seems fairly normal for Japanese RPGs, so as long as the ultimate weapons aren't extremely necessary I'm ok with them being difficult to get.

The main problems I had with the game was its linearity and the characters. When I don't grow fond of any character in an RPG I quit the game quickly (Arc the Lad, Resonance of Fate...) Maybe three, four years ago I would have completed the game, when I had a lot more time and therefore more patience to burn, but nowadays if a game doesn't impress me right off the bat I stop.

The towns lategame are still the same? I guess I won't be playing the rest of the game then. :( I'm hoping Versus will be better. Don't go bankrupt, Squaresoft!